using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum WeaponType
{

}

public enum EnergyType
{
    Energy_1,
    Energy_2,
}
[CreateAssetMenu(fileName = "New Weapon Data", menuName = "Data/Weapon")]
public class WeaponData : ItemData
{
    public WeaponType WeaponType;
    public EnergyType EnergyType;

    public Stat energyGetValue;
}
